This contains my bachelors thesis and associated tex files, code snippets and maybe more. Topic: Data Movement in Heterogeneous Memories with Intel Data Streaming Accelerator
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#pragma once
#include <iostream>
#include <unordered_map>
#include <shared_mutex>
#include <mutex>
#include <memory>
#include <sched.h>
#include <numa.h>
#include <numaif.h>
#include <dml/dml.hpp>
namespace dml {
inline const std::string StatusCodeToString(const dml::status_code code) {
switch (code) {
case dml::status_code::ok: return "ok";
case dml::status_code::false_predicate: return "false predicate";
case dml::status_code::partial_completion: return "partial completion";
case dml::status_code::nullptr_error: return "nullptr error";
case dml::status_code::bad_size: return "bad size";
case dml::status_code::bad_length: return "bad length";
case dml::status_code::inconsistent_size: return "inconsistent size";
case dml::status_code::dualcast_bad_padding: return "dualcast bad padding";
case dml::status_code::bad_alignment: return "bad alignment";
case dml::status_code::buffers_overlapping: return "buffers overlapping";
case dml::status_code::delta_delta_empty: return "delta delta empty";
case dml::status_code::batch_overflow: return "batch overflow";
case dml::status_code::execution_failed: return "execution failed";
case dml::status_code::unsupported_operation: return "unsupported operation";
case dml::status_code::queue_busy: return "queue busy";
case dml::status_code::error: return "unknown error";
case dml::status_code::config_error: return "config error";
default: return "unhandled error";
}
}
}
namespace dsacache {
inline bool CheckFlag(const uint64_t value, const uint64_t flag) {
return (value & flag) != 0;
}
inline uint64_t UnsetFlag(const uint64_t value, const uint64_t flag) {
return value & (~flag);
}
inline uint64_t SetFlag(const uint64_t value, const uint64_t flag) {
return value | flag;
}
constexpr uint64_t FLAG_WAIT_WEAK = 0b1ULL << 63;
constexpr uint64_t FLAG_HANDLE_PF = 0b1ULL << 62;
constexpr uint64_t FLAG_ACCESS_WEAK = 0b1ULL << 61;
constexpr uint64_t FLAG_FORCE_MAP_PAGES = 0b1ULL << 60;
constexpr uint64_t FLAG_DEFAULT = 0ULL;
class Cache;
/*
* Class Description:
* Holds all required information on one cache entry and is used
* both internally by the Cache and externally by the user.
*
* Important Usage Notes:
* The pointer is only updated in WaitOnCompletion() which
* therefore must be called by the user at some point in order
* to use the cached data. Using this class as T for
* std::shared_ptr<T> is not recommended as references are
* already counted internally.
*
* Cache Lifetime:
* As long as the instance is referenced, the pointer it stores
* is guaranteed to be either nullptr or pointing to a valid copy.
*
* Implementation Detail:
* Performs self-reference counting with a shared atomic integer.
* Therefore on creating a copy the reference count is increased
* and with the destructor it is deacresed. If the last copy is
* destroyed the actual underlying data is freed and all shared
* variables deleted.
*
* Notes on Thread Safety:
* Class is thread safe in any possible state and performs
* reference counting and deallocation itself entirely atomically.
*/
class CacheData {
public:
using dml_handler = dml::handler<dml::mem_copy_operation, std::allocator<uint8_t>>;
private:
// set to false if we do not own the cache pointer
bool delete_ = false;
// data source and size of the block
uint8_t* src_;
size_t size_;
// global reference counting object
std::atomic<int32_t>* active_;
// global cache-location pointer
std::atomic<uint8_t*>* cache_;
// object-local incomplete cache location pointer
// contract: only access when being in sole posession of handlers
uint8_t** incomplete_cache_;
// flags inherited from parent cache
uint64_t flags_ = 0;
// dml handler vector pointer which is used
// to wait on caching task completion
std::atomic<std::vector<dml_handler>*>* handlers_;
// invalid handlers pointer as we need a secondary
// invalid state due to issues with waiting
std::vector<dml_handler>* invalid_handlers_;
// deallocates the global cache-location
// and invalidates it
void Deallocate();
size_t GetSize() const { return size_; }
uint8_t* GetSource() const { return src_; }
int32_t GetRefCount() const { return active_->load(); }
void SetCacheToSource() { cache_->store(src_); delete_ = false; }
void SetTaskHandlersAndCache(uint8_t* cache, std::vector<dml_handler>* handlers);
// initializes the class after which it is thread safe
// but may only be destroyed safely after setting handlers
void Init(std::vector<dml_handler>* invalid_handlers);
friend Cache;
public:
CacheData(uint8_t* data, const size_t size);
CacheData(const CacheData& other);
~CacheData();
// waits on completion of caching operations
// for this task and is safe to be called in
// any state of the object, if the flag
// FLAG_WAIT_WEAK is set for this instance
// (can also be inherited from the creating
// Cache-Instance or on copy from another
// CacheData-Instance), WaitOnCompletion
// provides no validity guarantees to the
// cache pointer (GetDataLocation() may
// return nullptr even after return
// of the wait function). On error this
// function will set the cache pointer
// to the source to provide validity
// guarantees after returning.
void WaitOnCompletion();
// returns the cache data location for this
// instance which is valid as long as the
// instance is alive
// !!! this may also return a nullptr !!!
// see WaitOnCompletion() for how to achieve
// validity guarantees if required
uint8_t* GetDataLocation() const { return cache_->load(); }
void SetFlags(const uint64_t flags) { flags_ = flags; }
uint64_t GetFlags() const { return flags_; }
};
/*
* Class Description:
* Class will handle access to data through internal copies.
* These are obtained via work submission to the Intel DSA which takes
* care of asynchronously duplicating the data. The user will define
* where these copies lie and which system nodes will perform the copy.
* This is done through policy functions set during initialization.
*
* Placement Policy:
* The Placement Policy Function decides on which node a particular
* entry is to be placed, given the current executing node and the
* data source node and data size. This in turn means that for one
* datum, multiple cached copies may exist at one time.
*
* Cache Lifetime:
* When accessing the cache, a CacheData-object will be returned.
* As long as this object lives, the pointer which it holds is
* guaranteed to be either nullptr or a valid copy. When destroyed
* the entry is marked for deletion which is only carried out
* when system memory pressure drives an automated cache flush.
*
* Restrictions:
* - Overlapping Pointers may lead to undefined behaviour during
* manual cache invalidation which should not be used if you
* intend to have these types of pointers
* - Cache Invalidation may only be performed manually and gives
* no ordering guarantees. Therefore, it is the users responsibility
* to ensure that results after invalidation have been generated
* using the latest state of data. The cache is best suited
* to static data.
*
* Notes on Thread Safety:
* - Cache is completely thread-safe after initialization
* - CacheData-class will handle deallocation of data itself by
* performing self-reference-counting atomically and only
* deallocating if the last reference is destroyed
* - The internal cache state has one lock which is either
* acquired shared for reading the state (upon accessing an already
* cached element) or unique (accessing a new element, flushing, invalidating)
* - Waiting on copy completion is done over an atomic-wait in copies
* of the original CacheData-instance
* - Overall this class may experience performance issues due to the use
* of locking (in any configuration), lock contention (worsens with higher
* core count, node count and utilization) and atomics (worse in the same
* situations as lock contention)
*
* Improving Performance:
* When data is never shared between threads or memory size for the cache is
* not an issue you may consider having one Cache-instance per thread and removing
* the lock in Cache and modifying the reference counting and waiting mechanisms
* of CacheData accordingly (although this is high effort and will yield little due
* to the atomics not being shared among cores/nodes).
* Otherwise, one Cache-instance per node could also be considered. This will allow
* the placement policy function to be barebones and reduces the lock contention and
* synchronization impact of the atomic variables.
*/
class Cache {
public:
// cache policy is defined as a type here to allow flexible usage of the cacher
// given a numa destination node (where the data will be needed), the numa source
// node (current location of the data) and the data size, this function should
// return optimal cache placement
// dst node and returned value can differ if the system, for example, has HBM
// attached accessible directly to node n under a different node id m
typedef int (CachePolicy)(const int numa_dst_node, const int numa_src_node, const size_t data_size);
// copy policy specifies the copy-executing nodes for a given task
// which allows flexibility in assignment for optimizing raw throughput
// or choosing a conservative usage policy
typedef std::vector<int> (CopyPolicy)(const int numa_dst_node, const int numa_src_node, const size_t data_size);
private:
// flags to store options duh
uint64_t flags_ = 0;
// secondary invalid handlers vector
// needed due to wake-up issues in CacheData::WaitOnCompletion
std::vector<CacheData::dml_handler> invalid_handlers_;
// map from [dst-numa-node,map2]
// map2 from [data-ptr,cache-structure]
struct LockedNodeCacheState {
std::shared_mutex cache_mutex_;
std::unordered_map<uint8_t*, CacheData> node_cache_state_;
};
std::unordered_map<uint8_t, LockedNodeCacheState*> cache_state_;
CachePolicy* cache_policy_function_ = nullptr;
CopyPolicy* copy_policy_function_ = nullptr;
// function used to submit a copy task on a specific node to the dml
// engine on that node - will change the current threads node assignment
// to achieve this so take care to restore this
dml::handler<dml::mem_copy_operation, std::allocator<uint8_t>> ExecuteCopy(
const uint8_t* src, uint8_t* dst, const size_t size, const int node
) const;
// allocates the required memory on the destination node
// and then submits task to the dml library for processing
// and attaches the handlers to the cache data structure
void SubmitTask(CacheData* task, const int dst_node, const int src_node);
// querries the policy functions for the given data and size
// to obtain destination cache node, also returns the datas
// source node for further usage
// output may depend on the calling threads node assignment
// as this is set as the "optimal placement" node
void GetCacheNode(uint8_t* src, const size_t size, int* OUT_DST_NODE, int* OUT_SRC_NODE) const;
// allocates memory of size "size" on the numa node "node"
// and returns nullptr if this is not possible, also may
// try to flush the cache of the requested node to
// alleviate encountered shortage
uint8_t* AllocOnNode(const size_t size, const int node);
// checks whether the cache contains an entry for
// the given data in the given memory node and
// returns it, otherwise returns nullptr
std::unique_ptr<CacheData> GetFromCache(uint8_t* src, const size_t size, const int dst_node);
public:
~Cache();
Cache() = default;
Cache(const Cache& other) = delete;
// initializes the cache with the two policy functions
// only after this is it safe to use in a threaded environment
void Init(CachePolicy* cache_policy_function, CopyPolicy* copy_policy_function);
// function to perform data access through the cache, behaviour depends
// on flags, by default will also perform prefetch, otherwise with
// FLAG_ACCESS_WEAK set will not perform prefetch and instead return
// a cache entry with the data source as cache location on cache miss,
// this flag must be set for each invocation, the flags set for the
// entire cache will not be evaluated for this
std::unique_ptr<CacheData> Access(uint8_t* data, const size_t size, const uint64_t flags = FLAG_DEFAULT);
// flushes the cache of inactive entries
// if node is -1 then the whole cache is
// checked and otherwise the specified
// node - no checks on node validity
void Flush(const int node = -1);
// forces out all entries from the
// cache and therefore will also "forget"
// still-in-use entries, these will still
// be properly deleted, but the cache
// will be fresh - use for testing
void Clear();
void Invalidate(uint8_t* data);
void SetFlags(const uint64_t flags) { flags_ = flags; }
uint64_t GetFlags() { return flags_; }
};
}
inline void dsacache::Cache::Clear() {
for (auto& nc : cache_state_) {
std::unique_lock<std::shared_mutex> lock(nc.second->cache_mutex_);
nc.second->node_cache_state_.clear();
}
}
inline void dsacache::Cache::Init(CachePolicy* cache_policy_function, CopyPolicy* copy_policy_function) {
cache_policy_function_ = cache_policy_function;
copy_policy_function_ = copy_policy_function;
// initialize numa library
numa_available();
// obtain all available nodes
// and those we may allocate
// memory on
const int nodes_max = numa_num_configured_nodes();
const bitmask* valid_nodes = numa_get_mems_allowed();
// prepare the cache state with entries
// for all given nodes
for (int node = 0; node < nodes_max; node++) {
if (numa_bitmask_isbitset(valid_nodes, node)) {
void* block = numa_alloc_onnode(sizeof(LockedNodeCacheState), node);
auto* state = new(block)LockedNodeCacheState;
cache_state_.insert({node,state});
}
}
}
inline std::unique_ptr<dsacache::CacheData> dsacache::Cache::Access(uint8_t* data, const size_t size, const uint64_t flags) {
// get destination numa node for the cache
int dst_node = -1;
int src_node = -1;
GetCacheNode(data, size, &dst_node, &src_node);
// check whether the data is already cached
std::unique_ptr<CacheData> task = GetFromCache(data, size, dst_node);
if (task != nullptr) {
return std::move(task);
}
// at this point the requested data is not present in cache
// and we create a caching task for it, copying our current flags
task = std::make_unique<CacheData>(data, size);
task->SetFlags(flags_);
// when the ACCESS_WEAK flag is set for the flags parameter (!)
// and we have reached this point, there was no cache entry
// present for the requested data and therefore we abort
// but to keep validity, we return the previously created
// CacheData struct, setting the cache variable to the
// data source location
if (CheckFlag(flags, FLAG_ACCESS_WEAK)) {
std::cerr << "[x] WEAK ACCESS FAILED!" << std::endl;
task->SetCacheToSource();
return std::move(task);
}
// the following operation adds the task to the cache state
// which requires unique locking of the current nodes entry
{
LockedNodeCacheState* local_cache_state = cache_state_[dst_node];
std::unique_lock<std::shared_mutex> lock(local_cache_state->cache_mutex_);
const auto state = local_cache_state->node_cache_state_.emplace(task->GetSource(), *task);
// if state.second is false then no insertion took place
// which means that concurrently whith this thread
// some other thread must have accessed the same
// resource in which case we return the other
// threads data cache structure
if (!state.second) {
return std::move(std::make_unique<CacheData>(state.first->second));
}
// initialize the task now for thread safety
// as we are now sure that we will submit work
// to it and will not delete it beforehand
// of the one in cache state - must be
// performed for the local and cache-state
// instance as Init will modify values that
// are not shared but copied on copy-construct
state.first->second.Init(&invalid_handlers_);
task->Init(&invalid_handlers_);
}
SubmitTask(task.get(), dst_node, src_node);
return std::move(task);
}
inline uint8_t* dsacache::Cache::AllocOnNode(const size_t size, const int node) {
// allocate data on this node and flush the unused parts of the
// cache if the operation fails and retry once
// TODO: smarter flush strategy could keep some stuff cached
// check currently free memory to see if the data fits
long long int free_space = 0;
numa_node_size64(node, &free_space);
if (free_space < size) {
// dst node lacks memory space so we flush the cache for this
// node hoping to free enough currently unused entries to make
// the second allocation attempt successful
Flush(node);
// re-test by getting the free space and checking again
numa_node_size64(node, &free_space);
if (free_space < size) {
return nullptr;
}
}
uint8_t* dst = reinterpret_cast<uint8_t*>(numa_alloc_onnode(size, node));
if (dst == nullptr) {
return nullptr;
}
if (CheckFlag(flags_, FLAG_FORCE_MAP_PAGES)) {
static const size_t page_size_b = getpagesize();
for (size_t i = 0; i < size; i += page_size_b) {
dst[i] = 0;
}
}
return dst;
}
inline void dsacache::Cache::SubmitTask(CacheData* task, const int dst_node, const int src_node) {
uint8_t* dst = AllocOnNode(task->GetSize(), dst_node);
if (dst == nullptr) {
return;
}
// querry copy policy function for the nodes to use for the copy
const std::vector<int> executing_nodes = copy_policy_function_(dst_node, src_node, task->GetSize());
const size_t task_count = executing_nodes.size();
// each task will copy one fair part of the total size
// and in case the total size is not a factor of the
// given task count the last node must copy the remainder
const size_t size = task->GetSize() / task_count;
const size_t last_size = size + task->GetSize() % task_count;
// save the current numa node mask to restore later
// as executing the copy task will place this thread
// on a different node
auto handlers = new std::vector<CacheData::dml_handler>();
for (uint32_t i = 0; i < task_count; i++) {
const size_t local_size = i + 1 == task_count ? size : last_size;
const size_t local_offset = i * size;
const uint8_t* local_src = task->GetSource() + local_offset;
uint8_t* local_dst = dst + local_offset;
handlers->emplace_back(ExecuteCopy(local_src, local_dst, local_size, executing_nodes[i]));
}
task->SetTaskHandlersAndCache(dst, handlers);
}
inline dml::handler<dml::mem_copy_operation, std::allocator<uint8_t>> dsacache::Cache::ExecuteCopy(
const uint8_t* src, uint8_t* dst, const size_t size, const int node
) const {
dml::const_data_view srcv = dml::make_view(src, size);
dml::data_view dstv = dml::make_view(dst, size);
if (CheckFlag(flags_, FLAG_HANDLE_PF)) {
return dml::submit<dml::hardware>(
dml::mem_copy.block_on_fault(), srcv, dstv,
dml::execution_interface<dml::hardware,std::allocator<uint8_t>>(), node
);
}
else {
return dml::submit<dml::hardware>(
dml::mem_copy, srcv, dstv,
dml::execution_interface<dml::hardware,std::allocator<uint8_t>>(), node
);
}
}
inline void dsacache::Cache::GetCacheNode(uint8_t* src, const size_t size, int* OUT_DST_NODE, int* OUT_SRC_NODE) const {
// obtain numa node of current thread to determine where the data is needed
const int current_cpu = sched_getcpu();
const int current_node = numa_node_of_cpu(current_cpu);
// obtain node that the given data pointer is allocated on
*OUT_SRC_NODE = -1;
get_mempolicy(OUT_SRC_NODE, NULL, 0, (void*)src, MPOL_F_NODE | MPOL_F_ADDR);
// querry cache policy function for the destination numa node
*OUT_DST_NODE = cache_policy_function_(current_node, *OUT_SRC_NODE, size);
}
inline void dsacache::Cache::Flush(const int node) {
// this lambda is used because below we have two code paths that
// flush nodes, either one single or all successively
const auto FlushNode = [](std::unordered_map<uint8_t*,CacheData>& map) {
// begin at the front of the map
auto it = map.begin();
// loop until we reach the end of the map
while (it != map.end()) {
// if the iterator points to an inactive element
// then we may erase it
if (it->second.GetRefCount() <= 1) {
// erase the iterator from the map
map.erase(it);
// as the erasure invalidated out iterator
// we must start at the beginning again
it = map.begin();
}
else {
// if element is active just move over to the next one
it++;
}
}
};
// we require exclusive lock as we modify the cache state
// node == -1 means that cache on all nodes should be flushed
if (node == -1) {
for (auto& nc : cache_state_) {
std::unique_lock<std::shared_mutex> lock(nc.second->cache_mutex_);
FlushNode(nc.second->node_cache_state_);
}
}
else {
std::unique_lock<std::shared_mutex> lock(cache_state_[node]->cache_mutex_);
FlushNode(cache_state_[node]->node_cache_state_);
}
}
inline std::unique_ptr<dsacache::CacheData> dsacache::Cache::GetFromCache(uint8_t* src, const size_t size, const int dst_node) {
// the best situation is if this data is already cached
// which we check in an unnamed block in which the cache
// is locked for reading to prevent another thread
// from marking the element we may find as unused and
// clearing it
LockedNodeCacheState* local_cache_state = cache_state_[dst_node];
// lock the cache state in shared-mode because we read
std::shared_lock<std::shared_mutex> lock(local_cache_state->cache_mutex_);
// search for the data in our cache state structure at the given node
const auto search = local_cache_state->node_cache_state_.find(src);
// if the data is in our structure we continue
if (search != local_cache_state->node_cache_state_.end()) {
// now check whether the sizes match
if (search->second.GetSize() >= size) {
// return a unique copy of the entry which uses the object
// lifetime and destructor to safely handle deallocation
return std::move(std::make_unique<CacheData>(search->second));
}
else {
// if the sizes missmatch then we clear the current entry from cache
// which will cause its deletion only after the last possible outside
// reference is also destroyed
local_cache_state->node_cache_state_.erase(search);
}
}
return nullptr;
}
void dsacache::Cache::Invalidate(uint8_t* data) {
// as the cache is modified we must obtain a unique writers lock
// loop through all per-node-caches available
for (auto node : cache_state_) {
std::unique_lock<std::shared_mutex> lock(node.second->cache_mutex_);
// search for an entry for the given data pointer
auto search = node.second->node_cache_state_.find(data);
if (search != node.second->node_cache_state_.end()) {
// if the data is represented in-cache
// then it will be erased to re-trigger
// caching on next access
node.second->node_cache_state_.erase(search);
}
}
}
inline dsacache::Cache::~Cache() {
for (auto node : cache_state_) {
node.second->~LockedNodeCacheState();
numa_free(reinterpret_cast<void*>(node.second), sizeof(LockedNodeCacheState));
}
}
inline dsacache::CacheData::CacheData(uint8_t* data, const size_t size) {
src_ = data;
size_ = size;
delete_ = false;
active_ = new std::atomic<int32_t>(1);
cache_ = new std::atomic<uint8_t*>(data);
handlers_ = new std::atomic<std::vector<dml_handler>*>();
incomplete_cache_ = new uint8_t*(nullptr);
}
inline dsacache::CacheData::CacheData(const dsacache::CacheData& other) {
// we copy the ptr to the global atomic reference counter
// and increase the amount of active references
active_ = other.active_;
const int current_active = active_->fetch_add(1);
src_ = other.src_;
size_ = other.size_;
cache_ = other.cache_;
flags_ = other.flags_;
incomplete_cache_ = other.incomplete_cache_;
handlers_ = other.handlers_;
invalid_handlers_ = other.invalid_handlers_;
}
inline dsacache::CacheData::~CacheData() {
// due to fetch_sub returning the preivously held value
// we must subtract one locally to get the current value
const int32_t v = active_->fetch_sub(1) - 1;
// if the returned value is zero or lower
// then we must execute proper deletion
// as this was the last reference
if (v == 0) {
// on deletion we must ensure that all offloaded
// operations have completed successfully
// for this we must unset the possibly active
// flag for weak waiting as we wish completion
// guarantees afterwards
flags_ = UnsetFlag(flags_, FLAG_WAIT_WEAK);
WaitOnCompletion();
// only then can we deallocate the memory
Deallocate();
delete active_;
delete cache_;
delete handlers_;
delete incomplete_cache_;
}
}
inline void dsacache::CacheData::Deallocate() {
// although deallocate should only be called from
// a safe context to do so, it can not hurt to
// defensively perform the operation atomically
// and check for incomplete cache if no deallocation
// takes place for the retrieved local cache
uint8_t* cache_local = cache_->exchange(nullptr);
if (cache_local != nullptr && delete_) numa_free(cache_local, size_);
else if (*incomplete_cache_ != nullptr) numa_free(*incomplete_cache_, size_);
else;
}
inline void dsacache::CacheData::WaitOnCompletion() {
// first check if waiting is even neccessary as a valid
// cache pointer signals that no waiting is to be performed
if (cache_->load() != nullptr) {
return;
}
// then check if the handlers are available
handlers_->wait(nullptr);
// exchange the global handlers pointer with nullptr to have a local
// copy - this signals that this thread is the sole owner and therefore
// responsible for waiting for them. we can not set to nullptr here but
// set to secondary invalid value in order to prevent deadlocks from
// the above waiting construct, where threads may miss the short period
// in which the handlers are not nullptr. we could use double width cas
// which however is more expensive and therefore introduce the second
// invalid state to solve the aba occurring here
// see https://en.wikipedia.org/wiki/ABA_problem for more info
std::vector<dml_handler>* local_handlers = handlers_->exchange(invalid_handlers_);
// ensure that no other thread snatched the handlers before us
// and in case one did, wait again and then return
if (local_handlers == invalid_handlers_) {
cache_->wait(nullptr);
return;
}
// at this point we are responsible for waiting for the handlers
// and handling any error that comes through them gracefully
bool error = false;
for (auto& handler : *local_handlers) {
if (CheckFlag(flags_, FLAG_WAIT_WEAK) && !handler.is_finished()) {
std::cerr << "[x] WEAK WAIT FAIL!" << std::endl;
handlers_->store(local_handlers);
return;
}
auto result = handler.get();
if (result.status != dml::status_code::ok) {
// if one of the copy tasks failed we abort the whole task
// after all operations are completed on it
std::cerr << "[x] ERROR (" << dml::StatusCodeToString(result.status) << ") FOUND FOR TASK IN WAIT!" << std::endl;
error = true;
}
}
// at this point all handlers have been waited for
// and therefore may be decomissioned
delete local_handlers;
// handle errors now by aborting the cache
if (error) {
cache_->store(src_);
numa_free(*incomplete_cache_, size_);
delete_ = false;
*incomplete_cache_ = nullptr;
}
else {
cache_->store(*incomplete_cache_);
}
// notify all waiting threads so they wake up quickly
cache_->notify_all();
handlers_->notify_all();
}
void dsacache::CacheData::SetTaskHandlersAndCache(uint8_t* cache, std::vector<dml_handler>* handlers) {
*incomplete_cache_ = cache;
handlers_->store(handlers);
handlers_->notify_one();
}
void dsacache::CacheData::Init(std::vector<dml_handler>* invalid_handlers) {
cache_->store(nullptr);
delete_ = true;
invalid_handlers_ = invalid_handlers;
}