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#pragma once
//This class will be the abstract Game Interface
#include <string>
#include "Controller.h"
#include "Snake.h"
#include "Player.h"
class SnakeGame{ private: std::string gameName; std::list<Player> players; unsigned int highScore; std::string bestPlayer; void play(std::string playerName); void addPlayer(std::string playerName);
public: SnakeGame(); //intialize graphics and set the game screen
~SnakeGame();
unsigned int getHighScore(void); std::string getBestPlayer(void);
//print the statistics (highest score & games played) of each player
//void printGameStatistics(void);
void play(void); };
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