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#pragma once
#include <curses.h> //include library for terminal graphics
#define UP KEY_UP
#define DOWN KEY_DOWN
#define LEFT KEY_LEFT
#define RIGHT KEY_RIGHT
#define EXIT_GAME 'q'
typedef int graphics_input; //the type of the graphics input
#define GAME_TOP_WALL_Y 1
#define GAME_BOTTOM_WALL_Y (LINES - 4)
#define GAME_LEFT_WALL_X 1
#define GAME_RIGHT_WALL_X (COLS - 2)
void initializeGraphics(void); void endGraphics(void); void refreshScreen(void); void printChar(int y, int x, graphics_input img); void printMsg(int y, int x, char *str); char readChar(int y, int x); int readInpt();
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