Constantin Fürst
8 months ago
13 changed files with 30 additions and 503 deletions
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35components/Point.cpp
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6components/Point.h
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17components/Snack.cpp
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7components/Snack.h
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163components/Snake.cpp
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34components/Snake.h
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74game/Controller.cpp
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31game/Controller.h
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64game/Game.cpp
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27game/Game.h
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32input-output/Player.cpp
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21input-output/Player.h
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22main.cpp
@ -1,17 +0,0 @@ |
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#include "Snack.h"
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#include <random>
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void generateSnack(Point* snack){ |
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std::random_device dev; |
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static std::mt19937 prng(dev()); |
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static std::uniform_int_distribution<uint32_t> distX(0, GAME_RIGHT_WALL_X); |
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static std::uniform_int_distribution<uint32_t> distY(0, GAME_BOTTOM_WALL_Y); |
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const uint32_t x = distX(prng); |
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const uint32_t y = distY(prng); |
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snack->setImg(SNACK_CHAR); |
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snack->setPoint(y, x); |
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snack->print(); |
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} |
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@ -1,7 +0,0 @@ |
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#pragma once |
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#include "Point.h" |
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static constexpr int SNACK_CHAR = '*'; |
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void generateSnack(Point* snack); |
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@ -1,163 +0,0 @@ |
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#include "Snake.h"
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Snake::Snake(uint32_t headY, uint32_t headX) |
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:direction_{LEFT} |
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{ |
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snake_.push_back(Point{headY, headX, '>'}); |
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for (uint32_t i = 1; i <= SNAKE_DEFAULT_SIZE; i++) { |
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snake_.push_back(Point{headY, headX + i, SNAKE_BODY_CHAR}); |
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} |
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} |
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bool Snake::isBitten() const { |
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const Point& head = snake_.front(); |
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// use manual iterator loop instead of
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// range-based for as we need to skip head
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for (auto it = std::next(snake_.begin()); it != snake_.end(); it++) { |
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if (it->getX() == head.getX() && it->getY() == head.getY()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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bool Snake::hasBitSnack(uint32_t snackY, uint32_t snackX) const { |
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return snake_.front().getY() == snackY && snake_.front().getX() == snackX; |
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} |
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bool Snake::hasCrashedWall() const { |
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const Point& head = snake_.front(); |
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return (head.getY() < GAME_TOP_WALL_Y) || |
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(head.getY() > GAME_BOTTOM_WALL_Y) || |
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(head.getX() < GAME_LEFT_WALL_X) || |
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(head.getX() > GAME_RIGHT_WALL_X); |
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} |
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uint32_t Snake::getSize() const { |
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return snake_.size(); |
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} |
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void Snake::incSize(){ |
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const auto tail = std::prev(snake_.end()); |
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const uint32_t tailX = tail->getX(); |
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const uint32_t tailY = tail->getY(); |
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const auto prev = std::prev(tail); |
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const uint32_t prevX = prev->getX(); |
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const uint32_t prevY = prev->getY(); |
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if (prevY == tailY){ |
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// if the two last parts are on the same 'height' (horizontal tail direction)
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if (prevX < tailX) { |
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// if the tail continues to the left:
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// add one part to the right of the tail
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snake_.push_back(Point{tailY, tailX + 1, SNAKE_BODY_CHAR}); |
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} |
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else { |
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// if the tail continues to the right:
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// add one part to the left of the tail
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snake_.push_back(Point{tailY, tailX - 1, SNAKE_BODY_CHAR}); |
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} |
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} |
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else { |
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// if the two last parts are on the same 'width' (vertical tail direction)
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if (prevY < tailY) { |
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// if the tail continues to the upper side:
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// add one part facing down
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snake_.push_back(Point{tailY + 1, tailX, SNAKE_BODY_CHAR}); |
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} |
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else { |
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// if the tail continues to the lower side:
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// add one part facing up
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snake_.push_back(Point{tailY - 1, tailX, SNAKE_BODY_CHAR}); |
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} |
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} |
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} |
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void Snake::updateHead(){ |
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switch (direction_) { |
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case UP: |
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snake_.front().moveUp(); |
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break; |
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case DOWN: |
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snake_.front().moveDown(); |
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break; |
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case LEFT: |
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snake_.front().moveLeft(); |
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break; |
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case RIGHT: |
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snake_.front().moveRight(); |
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break; |
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} |
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} |
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void Snake::printSnake() const { |
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//We print each element of the snake-list
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for (const Point& part : snake_){ |
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part.print(); |
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} |
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Graphics::get().refreshScreen(); |
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} |
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void Snake::move() { |
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auto head = snake_.begin(); |
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auto second = std::next(snake_.begin()); |
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// clear the tail - overwrites with ' '
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snake_.back().clear(); |
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// update all nodes by iterating from the back
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// and copying the previous nodes values in
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// until the second-to-first one
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auto iter = std::prev(snake_.end()); |
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while (iter != second) { |
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auto prev = std::prev(iter); |
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*iter = *prev; |
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iter = prev; |
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} |
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// update the previous to head node
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// by copying from head and setting
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// the image to be body instead of head
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*second = *head; |
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iter->setImg(SNAKE_BODY_CHAR); |
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updateHead(); |
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printSnake(); |
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} |
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void Snake::moveUp(){ |
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snake_.front().setImg('v'); |
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direction_ = UP; |
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move(); |
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} |
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void Snake::moveDown(){ |
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snake_.front().setImg('^'); |
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direction_ = DOWN; |
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move(); |
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} |
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void Snake::moveLeft(){ |
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snake_.front().setImg('>'); |
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direction_ = LEFT; |
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move(); |
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} |
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void Snake::moveRight(){ |
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snake_.front().setImg('<'); |
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direction_ = RIGHT; |
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move(); |
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} |
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@ -1,34 +0,0 @@ |
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#pragma once |
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#include <vector> |
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#include "Point.h" |
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#include "Snack.h" |
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static constexpr int SNAKE_BODY_CHAR = 'o'; |
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static constexpr uint32_t SNAKE_DEFAULT_SIZE = 4; |
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class Snake{ |
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private: |
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std::vector<Point> snake_; |
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int direction_; |
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void updateHead(); |
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void printSnake() const; |
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public: |
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Snake(uint32_t headY = LINES/2, uint32_t headX = COLS/2); |
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void moveUp(); |
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void moveDown(); |
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void moveLeft(); |
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void moveRight(); |
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void move(); |
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bool isBitten() const; |
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bool hasBitSnack(uint32_t snackY, uint32_t snackX) const; |
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bool hasCrashedWall() const; |
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uint32_t getSize() const; |
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void incSize(); |
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}; |
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@ -1,74 +0,0 @@ |
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#include "Controller.h"
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#include <string>
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#include <iostream>
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Controller::Controller() |
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: input_{0}, score_{0}, snack_{Point(0,0,0)} |
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{ |
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generateSnack(&snack_); |
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} |
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uint32_t Controller::getCurrScore() const { |
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return score_; |
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} |
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void Controller::resetScore() { |
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score_ = 0; |
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} |
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void Controller::printScore(uint32_t score) const { |
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const std::string str = "Score: " + std::to_string(score); |
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// locate message at (-1,-1) because otherwise it'll be printed inside the game box
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Graphics::get().printMsg(-1, -1, str); |
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} |
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int Controller::act() { |
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if (snake_.hasBitSnack(snack_.getY(), snack_.getX())) { |
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score_ += 10; |
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snake_.incSize(); |
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generateSnack(&snack_); |
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Graphics::get().advanceDifficulty(); |
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printScore(score_); |
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} |
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switch (input_) { |
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case UP: |
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snake_.moveUp(); |
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Graphics::get().setVertical(true); |
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break; |
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case DOWN: |
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snake_.moveDown(); |
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Graphics::get().setVertical(true); |
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break; |
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case LEFT: |
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snake_.moveLeft(); |
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Graphics::get().setVertical(false); |
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break; |
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case RIGHT: |
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snake_.moveRight(); |
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Graphics::get().setVertical(false); |
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break; |
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default: |
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snake_.move(); |
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} |
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Graphics::get().refreshScreen(); |
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if (snake_.isBitten() || snake_.hasCrashedWall()) { |
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return DEFEAT; |
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} |
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return 0; |
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} |
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int Controller::readInput() { |
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input_ = Graphics::get().readInpt(); |
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return input_; |
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} |
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bool Controller::wantsToQuit() const { |
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return input_ == EXIT_GAME; |
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} |
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@ -1,31 +0,0 @@ |
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#pragma once |
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#include <memory> |
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#include "../input-output/Graphics.h" |
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#include "../components/Snake.h" |
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#include "../components/Point.h" |
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static constexpr int DEFEAT = -1; |
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class Controller { |
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private: |
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Snake snake_; |
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Point snack_; |
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int input_; |
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uint32_t score_; |
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void printScore(uint32_t score) const; |
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public: |
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Controller(); |
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uint32_t getCurrScore() const; |
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void resetScore(); |
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int readInput(); |
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int act(); |
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bool wantsToQuit() const; |
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}; |
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@ -1,64 +0,0 @@ |
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#include "Game.h"
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#include <algorithm>
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#include <limits.h>
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void SnakeGame::addPlayer(const std::string& name){ |
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players_.emplace_back(Player{name}); |
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} |
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uint32_t SnakeGame::getHighScore() const { |
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return high_score_; |
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} |
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const std::string& SnakeGame::getBestPlayer() const { |
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return best_player_; |
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} |
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void SnakeGame::play(const std::string& name){ |
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auto find = std::find_if(players_.begin(), players_.end(), [&name](const Player& p){ return p.getName() == name; }); |
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if (find == players_.end()) { |
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players_.emplace_back(Player(name)); |
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find = std::prev(players_.end()); |
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} |
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Graphics::get().init(game_name_); |
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find->play(); |
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Graphics::get().finalize(); |
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if (find->getHighScore() > high_score_){ |
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high_score_ = find->getHighScore(); |
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best_player_ = find->getName(); |
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} |
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std::cout << "Highscore: " << high_score_ << " by " << best_player_ << std::endl; |
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} |
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void SnakeGame::play(){ |
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while(1) { |
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std::string name; |
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std::cout << "Who's playing: "; |
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std::cin >> name; |
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std::cout << std::endl; |
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play(name); |
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std::cin.clear(); |
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n'); |
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std::cout << "Do you or someone else want to play again? (yes or no): "; |
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std::string ans; |
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std::cin >> ans; |
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if (ans != "yes") { |
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std::cout << "Exiting ..." << std::endl; |
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break; |
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} |
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std::cout << "Perfect..." << std::endl; |
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} |
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} |
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@ -1,27 +0,0 @@ |
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#pragma once |
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#include <string> |
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#include <vector> |
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#include "Controller.h" |
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#include "../components/Snake.h" |
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#include "../input-output/Player.h" |
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class SnakeGame{ |
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private: |
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const std::string game_name_ = "Snake Game for C++ Course"; |
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std::vector<Player> players_; |
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uint32_t high_score_ = 0; |
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std::string best_player_ = "None"; |
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void play(const std::string& name); |
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void addPlayer(const std::string& name); |
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public: |
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uint32_t getHighScore() const; |
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const std::string& getBestPlayer() const; |
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void printGameStatistics() const; |
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void play(); |
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}; |
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@ -1,32 +0,0 @@ |
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#include "Player.h"
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Player::Player(std::string name) |
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: name_{name} |
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{} |
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const std::string& Player::getName() const { |
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return name_; |
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} |
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uint32_t Player::getHighScore() const { |
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return high_score_; |
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} |
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void Player::play(){ |
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Controller controller; |
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while (controller.wantsToQuit() == false) { |
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controller.readInput(); |
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if (controller.act() == DEFEAT) { |
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break; |
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} |
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} |
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const uint32_t score = controller.getCurrScore(); |
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controller.resetScore(); |
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if (score > high_score_) { |
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high_score_ = score; |
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} |
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} |
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#pragma once |
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#include "../game/Controller.h" |
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#include <iostream> |
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#include <string> |
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class Player{ |
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private: |
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std::string name_; |
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uint32_t high_score_ = 0; |
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uint32_t timesPlayed_ = 0; |
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public: |
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Player(std::string name); |
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void play(); |
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uint32_t getHighScore() const; |
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const std::string& getName() const; |
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}; |
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@ -1,11 +1,23 @@ |
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#include <ncurses.h>
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#include <iostream>
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#include <iostream>
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#include <thread>
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#include <chrono>
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#include "components/Point.h"
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#include "input-output/Graphics.h"
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void mainL01() { |
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Graphics::get().init("Learners Helper"); |
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Point p(10,10,'X'); |
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std::this_thread::sleep_for(std::chrono::seconds(10)); |
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Graphics::get().finalize(); |
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#include "game/Game.h"
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std::cout << "Helper QUIT" << std::endl; |
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} |
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int main() { |
int main() { |
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SnakeGame game; |
|
||||
game.play(); |
|
||||
|
mainL01(); |
||||
return 0; |
return 0; |
||||
} |
} |
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