Every little snake needs to eat. And no snake will appear without food, which is why we begin by providing this essential item.
1) We want to implement the _Snack_ as an instance of the Point-Class from the previous Task. Therefore we will write a function that turns an ordinary Point into a delicious Snack. This will be called _generateSnack_ and we will implement it in _components/Snack.*_ where you can see the skeleton for the function.
2) A Snack must be placed at a random point when generating, so set its x and y value to a random value that fits on the playing field (see the comment in the function skeleton for a hint).
3) A Snack must also look enticing, so set its image to the one defined as SNACK_CHAR and then display the delicious snack.
4) Experiment and use __mainL02__ to test if your code works.
5) Notice anything interesting with how we pass the Point to the generateSnack-function? The function requests a pointer which is the address of an object instance. To get the address of an existing object, we use operator&. Read up on pointers and references.