#include "Snack.h" #include void generateSnack(Point* snack){ std::random_device dev; static std::mt19937 prng(dev()); static std::uniform_int_distribution distX(0, GAME_RIGHT_WALL_X); static std::uniform_int_distribution distY(0, GAME_BOTTOM_WALL_Y); const uint32_t x = distX(prng); const uint32_t y = distY(prng); snack->setImg(SNACK_CHAR); snack->setPoint(y, x); snack->print(); }