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150 lines
3.8 KiB
150 lines
3.8 KiB
#include "Snake.h"
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#include <iostream>
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Snake::Snake(uint32_t headY, uint32_t headX)
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:direction_{LEFT}
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{
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snake_.push_back(Point{headY, headX, '>'});
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for (uint32_t i = 1; i <= SNAKE_DEFAULT_SIZE; i++) {
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snake_.push_back(Point{headY, headX + i, SNAKE_BODY_CHAR});
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}
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}
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void Snake::updateHead() {
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switch (direction_) {
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case UP:
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snake_.front().moveUp();
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break;
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case DOWN:
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snake_.front().moveDown();
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break;
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case LEFT:
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snake_.front().moveLeft();
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break;
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case RIGHT:
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snake_.front().moveRight();
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break;
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default:
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std::cerr << "[x] This direction does not exist" << std::endl;
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// OOPS!
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}
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}
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void Snake::printSnake() const {
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// TODO: for each point in snake_ call point.print()
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Graphics::get().refreshScreen();
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}
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void Snake::move() {
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auto head = snake_.begin();
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auto second = std::next(snake_.begin());
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// TODO: the current tail of our snake shoudl be hidden
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// TODO: each element, from the tail to the second-to-head
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// should move to the position of the element before it
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// update the previous to head node
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// by copying from head and setting
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// the image to be body instead of head
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*second = *head;
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second->setImg(SNAKE_BODY_CHAR);
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updateHead();
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printSnake();
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}
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void Snake::moveUp(){
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snake_.front().setImg('v');
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direction_ = UP;
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move();
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}
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void Snake::moveDown(){
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snake_.front().setImg('^');
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direction_ = DOWN;
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move();
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}
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void Snake::moveLeft(){
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snake_.front().setImg('>');
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direction_ = LEFT;
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move();
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}
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void Snake::moveRight(){
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snake_.front().setImg('<');
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direction_ = RIGHT;
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move();
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}
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bool Snake::isBitten() const {
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const Point& head = snake_.front();
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// TODO: return true if any point of the snake has the same position as the head
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// remember to skip the head as the snake is not flexible enough to bite off its own head
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return false;
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}
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bool Snake::hasBitSnack(uint32_t snackY, uint32_t snackX) const {
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const Point& head = snake_.front();
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// TODO: return true if the heads position is on the same coordinates as snack
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// and return false otherwise
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}
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bool Snake::hasCrashedWall() const {
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const Point& head = snake_.front();
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return (head.getY() < GAME_TOP_WALL_Y) ||
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(head.getY() > GAME_BOTTOM_WALL_Y) ||
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(head.getX() < GAME_LEFT_WALL_X) ||
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(head.getX() > GAME_RIGHT_WALL_X);
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}
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uint32_t Snake::getSize() const {
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return snake_.size();
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}
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void Snake::incSize(){
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const auto tail = std::prev(snake_.end());
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const uint32_t tailX = tail->getX();
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const uint32_t tailY = tail->getY();
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const auto prev = std::prev(tail);
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const uint32_t prevX = prev->getX();
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const uint32_t prevY = prev->getY();
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if (prevY == tailY){
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// if the two last parts are on the same 'height' (horizontal tail direction)
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if (prevX < tailX) {
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// if the tail continues to the left:
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// add one part to the right of the tail
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snake_.push_back(Point{tailY, tailX + 1, SNAKE_BODY_CHAR});
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}
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else {
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// if the tail continues to the right:
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// add one part to the left of the tail
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snake_.push_back(Point{tailY, tailX - 1, SNAKE_BODY_CHAR});
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}
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}
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else {
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// if the two last parts are on the same 'width' (vertical tail direction)
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if (prevY < tailY) {
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// if the tail continues to the upper side:
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// add one part facing down
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snake_.push_back(Point{tailY + 1, tailX, SNAKE_BODY_CHAR});
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}
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else {
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// if the tail continues to the lower side:
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// add one part facing up
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snake_.push_back(Point{tailY - 1, tailX, SNAKE_BODY_CHAR});
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}
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}
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}
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