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#pragma once
//This class will be the abstract Game Interface
#include <string>
#include "Controller.h"
#include "Snake.h"
#include "Player.h"
class SnakeGame{
private:
std::string gameName;
std::list<Player> players;
unsigned int highScore;
std::string bestPlayer;
void play(std::string playerName);
void addPlayer(std::string playerName);
public:
SnakeGame(); //intialize graphics and set the game screen
~SnakeGame();
unsigned int getHighScore(void);
std::string getBestPlayer(void);
//print the statistics (highest score & games played) of each player
//void printGameStatistics(void);
void play(void);
};