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#include "Snake.h"
#include <iostream>
Snake::Snake(uint32_t headY, uint32_t headX)
:direction_{LEFT}
{
snake_.push_back(Point{headY, headX, '>'});
for (uint32_t i = 1; i <= SNAKE_DEFAULT_SIZE - 1; i++) {
snake_.push_back(Point{headY, headX + i, SNAKE_BODY_CHAR});
}
}
bool Snake::isBitten() const {
const Point& head = snake_.front();
for (const Point& part : snake_) {
if (part.getX() == head.getX() && part.getY() == head.getY()) {
return true;
}
}
return false;
}
bool Snake::hasBitSnack(uint32_t snackY, uint32_t snackX) const {
return snake_.front().getY() == snackY && snake_.front().getX() == snackX;
}
bool Snake::hasCrashedWall() const {
const Point& head = snake_.front();
return (head.getY() < GAME_TOP_WALL_Y) ||
(head.getY() > GAME_BOTTOM_WALL_Y) ||
(head.getX() < GAME_LEFT_WALL_X) ||
(head.getX() > GAME_RIGHT_WALL_X);
}
uint32_t Snake::getSize() const {
return snake_.size();
}
void Snake::incSize(){
const auto tail = std::prev(snake_.end());
const uint32_t tailX = tail->getX();
const uint32_t tailY = tail->getY();
const auto prev = std::prev(tail);
const uint32_t prevX = prev->getX();
const uint32_t prevY = prev->getY();
if (prevY == tailY){
// if the two last parts are on the same 'height' (horizontal tail direction)
if (prevX < tailX) {
// if the tail continues to the left:
// add one part to the right of the tail
snake_.push_back(Point{tailY, tailX + 1, SNAKE_BODY_CHAR});
}
else {
// if the tail continues to the right:
// add one part to the left of the tail
snake_.push_back(Point{tailY, tailX - 1, SNAKE_BODY_CHAR});
}
}
else {
// if the two last parts are on the same 'width' (vertical tail direction)
if (prevY < tailY) {
// if the tail continues to the upper side:
// add one part facing down
snake_.push_back(Point{tailY + 1, tailX, SNAKE_BODY_CHAR});
}
else {
// if the tail continues to the lower side:
// add one part facing up
snake_.push_back(Point{tailY - 1, tailX, SNAKE_BODY_CHAR});
}
}
}
void Snake::updateHead(){
switch (direction_) {
case UP:
snake_.front().moveUp();
break;
case DOWN:
snake_.front().moveDown();
break;
case LEFT:
snake_.front().moveLeft();
break;
case RIGHT:
snake_.front().moveRight();
break;
}
}
void Snake::printSnake() const {
//We print each element of the snake-list
for (const Point& part : snake_){
part.print();
}
Graphics::get().refreshScreen();
}
void Snake::move(){
// updates the tail by clearing it since
// the snake moved forward (overwrites with ' ')
snake_.back().clear();
// iterate through the snake step by step
// using iterators so that we can get prev
// and iterate from back to front as we want to
// update each element with the value of the next
// and would otherwise overwrite the next before
// and not updating first as head is handled separately
for (auto it = std::prev(snake_.end()); it != snake_.begin(); it--) {
const auto prev = std::prev(it);
it->setPoint(prev->getY(), prev->getX());
}
// update the head depending on movement
updateHead();
// print the updated snake
printSnake();
}
void Snake::moveUp(){
snake_.front().setImg('v');
direction_ = UP;
move();
}
void Snake::moveDown(){
snake_.front().setImg('^');
direction_ = DOWN;
move();
}
void Snake::moveLeft(){
snake_.front().setImg('>');
direction_ = LEFT;
move();
}
void Snake::moveRight(){
snake_.front().setImg('<');
direction_ = RIGHT;
move();
}