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#pragma once
#include "../game/Controller.h"
#include <iostream>
#include <string>
class Player{
private:
std::string name_;
uint32_t high_score_ = 0;
uint32_t timesPlayed_ = 0;
public:
Player(std::string name);
void play();
uint32_t getHighScore() const;
const std::string& getName() const;
};