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#pragma once
#include "../game/Controller.h"
#include <iostream>
#include <string>
class Player{
private:
std::string name;
unsigned int points;
unsigned int timesPlayed;
public:
Player();
Player(std::string _name);
~Player();
std::pair<std::string, unsigned int> play(void);
//Point managment methods
unsigned int getPoints(void);
void addPoints(unsigned int _points);
std::string getName(void);
};