#include "Ware.h" Ware::Ware(){ ++count; } Ware::~Ware() { --count; } Ware::Ware(std::string name, bool hasCooling, double width, double height) { this->name = name; this->hasCooling = hasCooling; this->size = { width, height }; if(hasCooling) { this->type = WareType::CoolingWare; } else if(isLargeWare(this->size)) { this->type = WareType::LargeWare; } else { this->type = WareType::DefaultWare; } count++; this->id = this->generateId(); } Id Ware::getId() const { return id; } void Ware::setId(const Id id) { this->id = id; } Ware::WareType Ware::getType() const { return type; } void Ware::setType(const WareType type) { this->type = type; } bool Ware::getHasCooling() const { return hasCooling; } void Ware::setHasCooling(const bool hasCooling) { this->hasCooling = hasCooling; } std::string Ware::getName() const { return name; } void Ware::setName(const std::string name) { this->name = name; } Ware::Size Ware::getSize() const { return size; } void Ware::setSize(const double width, const double height) { this->size = Size{ width, height }; } bool Ware::isLargeWare(Size s) { return (s.width > 20.0 || s.height > 20.0); } Id Ware::generateId() { //billige id generation da keine reference benutzt return (uint64_t) &this->name; }