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master
leo 3 years ago
commit
d8018f647f
  1. 24
      .vimspector.json
  2. 12
      CMakeLists.txt
  3. 41
      ReadMe.txt
  4. 50
      src/header-files/InputManager.h
  5. 26
      src/header-files/StorageEditor.h
  6. 60
      src/header-files/data-classes/Ware.h
  7. 47
      src/header-files/data-classes/WarenStorage.h
  8. 7
      src/header-files/pch.h
  9. 14
      src/main.cpp
  10. 264
      src/source-files/InputManager.cpp
  11. 30
      src/source-files/StorageEditor.cpp
  12. 69
      src/source-files/Ware.cpp
  13. 92
      src/source-files/WarenStorage.cpp

24
.vimspector.json

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{
"configurations": {
"Launch": {
"adapter": "vscode-cpptools",
"filetypes": [ "cpp", "c", "objc", "rust" ], // optional
"configuration": {
"request": "launch",
"program": "/home/leo/Documents/Code/kaufland/kaufland",
"cwd": "/home/leo/Documents/Code/kaufland",
"externalConsole": true,
"MIMode": "gdb"
}
},
"Attach": {
"adapter": "vscode-cpptools",
"filetypes": [ "cpp", "c", "objc", "rust" ], // optional
"configuration": {
"request": "attach",
"program": "/home/leo/Documents/Code/kaufland/kaufland",
"MIMode": "gdb"
}
}
}
}

12
CMakeLists.txt

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project(kaufland)
set (CMAKE_CXX_STANDARD 14)
set(SOURCES
src/source-files/Ware.cpp
src/source-files/WarenStorage.cpp
src/source-files/StorageEditor.cpp
src/source-files/InputManager.cpp
)
set(COMBINED_SOURCES ${SOURCES} src/main.cpp)
add_executable(kaufland ${COMBINED_SOURCES})

41
ReadMe.txt

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#Task:
Ein Warenhaus der Marke Kaufland möchte ihr Warenmanagement von Papier auf Digital aufrüsten.
- Sie haben 3 interne Warensegmente, eins für kühlung, eins für sperrige artikel und eins für Standardmaße (unter 20x20x20cm),
wobei nur das Warenhaus für sperrige Artikel solche Lagern kann die die standardmaße überschreiten
- das Kühllager kann 10000, das Sperrlager 3500 und das Standardlager 25000 Produkte fassen
- die Managementsoftware soll das eintragen, austragen und auflisten des aktuellen Warenhausstands ermöglichen
- beim eintragen oder "Ware annehmen" wird ein Typ Produkt geliefert, bekannt sind dabei der Name, Produktnummer, Anzahl, Maße und Kühlungsbedarf
- zwei LKW können auch das selbe Produkt liefern, wobei dann die Anzahl des Produkts erhöht werden muss anstatt es ein zweites mal ins system zu laden
- das Warenhaus darf natürlich nicht über sein limit beladen werden
- beim austragen wird eine Produktnummer und die Anzahl gegeben
- beim auflisten wird, sortiert nach Warenhaustyp, die gesammten produkte mit ihren eigenschaften angegeben
#Project Structure:
'''
src
├── header-files
│   ├── data-classes
│   │   ├── Ware.h
│   │   └── WarenStorage.h
│   ├── InputManager.h
│   ├── pch.h
│   └── StorageEditor.h
├── main.cpp
└── source-files
├── InputManager.cpp
├── StorageEditor.cpp
├── Ware.cpp
└── WarenStorage.cpp
'''

50
src/header-files/InputManager.h

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#include "pch.h"
#include "StorageEditor.h"
class InputManager {
public:
typedef int MenuOption;
private:
StorageEditor editor;
MenuOption selectedOption;
MenuOption askMenuOption(std::string question, std::vector<std::string> answers);
void displayDialog(std::string question, std::vector<std::string> answers);
struct WareAndAmount {
Ware ware;
int amount;
};
public:
InputManager(StorageEditor storageEditor);
void displayMainMenu();
void displayWaren(const std::vector<Ware> waren);
WareAndAmount displayAddWareDialog();
WareAndAmount displayRemoveWareDialog();
MenuOption getSelectedOption();
void setSelectedOption(MenuOption option);
template <typename T>
T getInput(std::string message) const;
bool getNeedsCooling();
std::vector<WareAndAmount> sortAndGroupWaren(const std::vector<Ware>& waren);
};

26
src/header-files/StorageEditor.h

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#include "pch.h"
#include "data-classes/WarenStorage.h"
class StorageEditor {
private:
WarenStorage storage;
public:
StorageEditor();
StorageEditor(WarenStorage storage);
WarenStorage getWarenStorage() const;
void setWarenStorage(const WarenStorage storage);
void addWareAndGenerateId(Ware ware);
void addWaren(const Ware ware, int amount);
void removeWare(std::string name);
void removeWaren(std::string name, int amount);
};

60
src/header-files/data-classes/Ware.h

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#include "../pch.h"
class Ware {
public:
struct Size {
double width;
double height;
};
enum WareType {
DefaultWare,
CoolingWare,
LargeWare
};
private:
static int count;
Id id;
bool hasCooling;
std::string name;
Size size;
WareType type;
public:
Ware();
~Ware();
Ware(std::string name, bool hasCooling, double width, double height);
Id getId() const;
void setId(const Id id);
bool getHasCooling() const;
void setHasCooling(const bool isCoolable);
std::string getName() const;
void setName(const std::string name);
Size getSize() const;
void setSize(const double width, const double height);
WareType getType() const;
void setType(const WareType type);
Id generateId();
bool isLargeWare(Size s);
};

47
src/header-files/data-classes/WarenStorage.h

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#include "../pch.h"
#include "Ware.h"
class WarenStorage {
public:
//maybe ist das hier einfach garbage
typedef Ware CoolingWare;
typedef Ware LargeWare;
private:
std::vector<Ware> warenList;
std::vector<CoolingWare> coolingWarenList;
std::vector<LargeWare> largeWarenList;
public:
WarenStorage();
void addWarenListToSum(std::vector<Ware>* sumList, std::vector<Ware> itemList) const;
std::vector<Ware> getAllWaren() const;
std::vector<Ware> getWarenList();
void setWarenList(const std::vector<Ware> waren);
std::vector<CoolingWare> getCoolingWarenList();
void setCoolingWarenList(const std::vector<CoolingWare> coolingWaren);
std::vector<LargeWare> getLargeWarenList();
void setLargeWarenList(const std::vector<LargeWare> largeWaren);
void addWareAndGenerateId(Ware ware);
void removeWare(const std::string name);
//const frage:
//
//wie kann ich die get...Waren() getter wieder als const definieren, ohne dass ich damit StorageEditor die möglichkeit nehme sie zu Editieren.
};

7
src/header-files/pch.h

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#pragma once
#include <iostream>
#include <string>
#include <vector>
typedef int Id;

14
src/main.cpp

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#include "header-files/pch.h"
#include "header-files/InputManager.h"
int Ware::count;
int main () {
std::cout << "Kaufland:" << std::endl;
StorageEditor editor;
InputManager inputManager(editor);
inputManager.displayMainMenu();
return 0;
}

264
src/source-files/InputManager.cpp

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#include "../header-files/InputManager.h"
#include <exception>
#include <sstream>
InputManager::InputManager(StorageEditor storageEditor) {
this->editor = storageEditor;
}
InputManager::MenuOption InputManager::getSelectedOption() {
return selectedOption;
}
void InputManager::setSelectedOption(MenuOption option) {
this->selectedOption = option;
}
InputManager::MenuOption InputManager::askMenuOption(std::string question, std::vector<std::string> answers) {
this->displayDialog(question, answers);
int input;
std::cin >> input;
return input;
}
void InputManager::displayDialog(std::string question, std::vector<std::string> answers) {
std::cout << question << std::endl;
std::cout << "-------------------------------" << std::endl;
int counter = 0;
for(std::string answer:answers) {
counter++;
std::cout << counter << ") " << answer << std::endl;
}
std::cout << "-------------------------------" << std::endl;
}
InputManager::WareAndAmount InputManager::displayAddWareDialog() {
std::string name;
bool hasCooling;
double width, height;
int amount;
name = getInput<std::string>("Enter Ware Name:");
hasCooling = getNeedsCooling();
width = getInput<double>("Enter Ware width:");
height = getInput<double>("Enter Ware height:");
amount = getInput<int>("Enter Ware amount:");
InputManager::WareAndAmount wareAndAmount;
wareAndAmount.ware = Ware(name, hasCooling, width, height);
wareAndAmount.amount = amount;
return wareAndAmount;
}
InputManager::WareAndAmount InputManager::displayRemoveWareDialog() {
std::string name;
int amount;
name = getInput<std::string>("Enter Name of the Ware you want to remove:");
amount = getInput<int>("Enter amount you want to remove:");
InputManager::WareAndAmount wareAndAmount;
Ware ware = Ware();
ware.setName(name);
wareAndAmount.ware = ware;
wareAndAmount.amount = amount;
return wareAndAmount;
}
void InputManager::displayMainMenu() {
std::vector<std::string> answers;
std::string question = "Wie moechten Sie verfahren?";
std::string answer = "Ware/n hinzufuegen.";
answers.push_back(answer);
answer = "Ware/n entfernen.";
answers.push_back(answer);
answer = "Ware/n anzeigen.";
answers.push_back(answer);
answer = "Beenden.";
answers.push_back(answer);
selectedOption = askMenuOption(question, answers);
switch(selectedOption) {
case 1: {
InputManager::WareAndAmount x = displayAddWareDialog();
editor.addWaren(x.ware, x.amount);
break;
}
case 2: {
InputManager::WareAndAmount x = displayRemoveWareDialog();
editor.removeWaren(x.ware.getName(), x.amount);
break;
}
case 3: {
std::vector<Ware> waren = this->editor.getWarenStorage().getAllWaren();
displayWaren(waren);
break;
}
case 4: {
return;
break;
}
}
displayMainMenu();
}
// if no more initialization needed --> refactor to setStorageEditor
void InputManager::displayWaren(const std::vector<Ware> waren) {
std::cout << "Liste der sich im Lager befindlichen Waren:" << std::endl;
std::vector<InputManager::WareAndAmount> sortedWarenList = sortAndGroupWaren(waren);
if(sortedWarenList.empty()){
std::cout << "Das Warenlager ist leer." << std::endl;
std::cout << "---------------------" << std::endl;
return;
}
for(WareAndAmount wareAndAmount: sortedWarenList){
std::cout << "Warenname:" << std::endl;
std::cout << wareAndAmount.ware.getName() << std::endl;
std::cout << "Needs Cooling:" << std::endl;
if(wareAndAmount.ware.getHasCooling()) {
std::cout << "true" << std::endl;
}
else {
std::cout << "false" << std::endl;
}
std::cout << "Width:" << std::endl;
std::cout << wareAndAmount.ware.getSize().width << std::endl;
std::cout << "Height:" << std::endl;
std::cout << wareAndAmount.ware.getSize().height << std::endl;
std::cout << "Amount:" << std::endl;
std::cout << wareAndAmount.amount << std::endl;
std::cout << "---------------------" << std::endl;
}
}
//refactor
std::vector<InputManager::WareAndAmount> InputManager::sortAndGroupWaren(const std::vector<Ware>& waren) {
std::vector<WareAndAmount> sortedWaren;
WareAndAmount wareAndAmount;
wareAndAmount.amount = 0;
for(Ware ware : waren) {
if(ware.getType() == Ware::WareType::DefaultWare) {
if(wareAndAmount.amount == 0) {
wareAndAmount.ware = ware;
wareAndAmount.amount++;
}
else if(wareAndAmount.ware.getName() == ware.getName()) {
wareAndAmount.amount++;
}
else {
sortedWaren.push_back(wareAndAmount);
wareAndAmount.amount = 0;
}
}
}
if(!waren.empty() && wareAndAmount.amount > 0){
sortedWaren.push_back(wareAndAmount);
wareAndAmount.amount = 0;
}
for(Ware ware : waren) {
if(ware.getType() == Ware::WareType::CoolingWare) {
if(wareAndAmount.amount == 0) {
wareAndAmount.ware = ware;
wareAndAmount.amount++;
}
else if(wareAndAmount.ware.getName() == ware.getName()) {
wareAndAmount.amount++;
}
else {
sortedWaren.push_back(wareAndAmount);
wareAndAmount.amount = 0;
}
}
}
if(!waren.empty() && wareAndAmount.amount > 0){
sortedWaren.push_back(wareAndAmount);
wareAndAmount.amount = 0;
}
for(Ware ware : waren) {
if(ware.getType() == Ware::WareType::LargeWare) {
if(wareAndAmount.amount == 0) {
wareAndAmount.ware = ware;
wareAndAmount.amount++;
}
else if(wareAndAmount.ware.getName() == ware.getName()) {
wareAndAmount.amount++;
}
else {
sortedWaren.push_back(wareAndAmount);
wareAndAmount.amount = 0;
}
}
}
if(!waren.empty() && wareAndAmount.amount > 0){
sortedWaren.push_back(wareAndAmount);
wareAndAmount.amount = 0;
}
return sortedWaren;
}
bool InputManager::getNeedsCooling() {
std::string input;
bool hasCooling;
std::cout << "Does Ware need Cooling? (y/n)" << std::endl;
try {
std::cin >> input;
if(input == "y") {
hasCooling = true;
}
else if(input == "n") {
hasCooling = false;
}
else {
std::cout << "That didn't work. Please try again :)" << std::endl;
getNeedsCooling();
}
}
catch(const std::exception&){
std::cout << "That didn't work. Please try again :)" << std::endl;
getNeedsCooling();
}
return hasCooling;
}
//std::istream
template <typename T>
T InputManager::getInput(std::string message) const {
std::cout << message << std::endl;
T val;
try {
std::string input;
std::cin >> input;
std::istringstream ss(input);
ss >> val;
}
catch(const std::exception&) {
std::cout << "That didn't work. Please try again :)" << std::endl;
getInput<T>(message);
}
return val;
}

30
src/source-files/StorageEditor.cpp

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#include "../header-files/StorageEditor.h"
StorageEditor::StorageEditor() { }
StorageEditor::StorageEditor(const WarenStorage storage) {
this->storage = storage;
}
WarenStorage StorageEditor::getWarenStorage() const {
return storage;
}
void StorageEditor::setWarenStorage(const WarenStorage storage) {
this->storage = storage;
}
void StorageEditor::addWaren(const Ware ware, int amount) {
for(auto i = 0; i < amount; i++) {
storage.addWareAndGenerateId(ware);
}
}
void StorageEditor::removeWaren(std::string name, const int amount) {
for(auto i = 0; i < amount; i++) {
storage.removeWare(name);
}
}

69
src/source-files/Ware.cpp

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#include "../header-files/data-classes/Ware.h"
Ware::Ware(){ ++count; }
Ware::~Ware() { --count; }
Ware::Ware(std::string name, bool hasCooling, double width, double height) {
this->name = name;
this->hasCooling = hasCooling;
this->size = { width, height };
if(hasCooling) {
this->type = CoolingWare;
} else if(isLargeWare(this->size)) {
this->type = LargeWare;
} else {
this->type = DefaultWare;
}
count++;
this->id = this->generateId();
}
Id Ware::getId() const {
return id;
}
void Ware::setId(const Id id) {
this->id = id;
}
Ware::WareType Ware::getType() const {
return type;
}
void Ware::setType(const WareType type) {
this->type = type;
}
bool Ware::getHasCooling() const {
return hasCooling;
}
void Ware::setHasCooling(const bool hasCooling) {
this->hasCooling = hasCooling;
}
std::string Ware::getName() const {
return name;
}
void Ware::setName(const std::string name) {
this->name = name;
}
Ware::Size Ware::getSize() const {
return size;
}
void Ware::setSize(const double width, const double height) {
this->size = Size{ width, height };
}
bool Ware::isLargeWare(Size s) {
return (s.width > 20.0 || s.height > 20.0);
}
Id Ware::generateId() {
//billige id generation da keine reference benutzt
return (uint64_t) &this->name;
}

92
src/source-files/WarenStorage.cpp

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#include "../header-files/data-classes/WarenStorage.h"
WarenStorage::WarenStorage() { }
void WarenStorage::addWarenListToSum(std::vector<Ware>* sumList, std::vector<Ware> itemList) const {
//reference ohne const möglich oder ist hier ein pointer notwendig??
for(Ware ware : itemList) {
sumList->push_back((Ware) ware); //static_cast<> oder ganz weg
}
}
std::vector<Ware> WarenStorage::getAllWaren() const {
std::vector<Ware> w;
addWarenListToSum(&w, warenList);
addWarenListToSum(&w, coolingWarenList);
addWarenListToSum(&w, largeWarenList);
return w;
}
std::vector<Ware> WarenStorage::getWarenList() {
return warenList;
}
void WarenStorage::setWarenList(const std::vector<Ware> waren) {
this->warenList = waren;
}
std::vector<WarenStorage::CoolingWare> WarenStorage::getCoolingWarenList() {
return coolingWarenList;
}
void WarenStorage::setCoolingWarenList(const std::vector<CoolingWare> coolingWaren) {
this->coolingWarenList = coolingWaren;
}
std::vector<Ware> WarenStorage::getLargeWarenList() {
return largeWarenList;
}
void WarenStorage::setLargeWarenList(const std::vector<LargeWare> largeWaren) {
this->largeWarenList = largeWaren;
}
void WarenStorage::addWareAndGenerateId(Ware ware) {
ware.generateId();
switch(ware.getType()) {
case Ware::WareType::DefaultWare:
warenList.push_back(ware);
break;
case Ware::WareType::CoolingWare:
coolingWarenList.push_back(ware);
break;
case Ware::WareType::LargeWare:
largeWarenList.push_back(ware);
break;
}
}
void WarenStorage::removeWare(const std::string name) {
std::vector<Ware> allWaren = getAllWaren();
for(size_t i = 0; i < allWaren.size(); i++) {
if(allWaren[i].getName() == name) {
switch(allWaren[i].getType()) {
case Ware::WareType::DefaultWare:
warenList.erase(
warenList.begin() + i
);
break;
case Ware::WareType::CoolingWare:
coolingWarenList.erase(
coolingWarenList.begin() + i
);
break;
case Ware::WareType::LargeWare:
largeWarenList.erase(
largeWarenList.begin() + i
);
break;
}
break; //remove only one item
}
}
}
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