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#pragma once
#include <iostream>
#include <unordered_map>
#include <shared_mutex>
#include <mutex>
#include <memory>
#include <sched.h>
#include <numa.h>
#include <numaif.h>
#include <dml/dml.hpp>
namespace dml { inline const std::string StatusCodeToString(const dml::status_code code) { switch (code) { case dml::status_code::ok: return "ok"; case dml::status_code::false_predicate: return "false predicate"; case dml::status_code::partial_completion: return "partial completion"; case dml::status_code::nullptr_error: return "nullptr error"; case dml::status_code::bad_size: return "bad size"; case dml::status_code::bad_length: return "bad length"; case dml::status_code::inconsistent_size: return "inconsistent size"; case dml::status_code::dualcast_bad_padding: return "dualcast bad padding"; case dml::status_code::bad_alignment: return "bad alignment"; case dml::status_code::buffers_overlapping: return "buffers overlapping"; case dml::status_code::delta_delta_empty: return "delta delta empty"; case dml::status_code::batch_overflow: return "batch overflow"; case dml::status_code::execution_failed: return "execution failed"; case dml::status_code::unsupported_operation: return "unsupported operation"; case dml::status_code::queue_busy: return "queue busy"; case dml::status_code::error: return "unknown error"; case dml::status_code::config_error: return "config error"; default: return "unhandled error"; } } }
namespace dsacache { inline bool CheckFlag(const uint64_t value, const uint64_t flag) { return (value & flag) != 0; } inline uint64_t UnsetFlag(const uint64_t value, const uint64_t flag) { return value & (~flag); } inline uint64_t SetFlag(const uint64_t value, const uint64_t flag) { return value | flag; }
constexpr uint64_t FLAG_WAIT_WEAK = 0b1ULL << 63; constexpr uint64_t FLAG_HANDLE_PF = 0b1ULL << 62; constexpr uint64_t FLAG_ACCESS_WEAK = 0b1ULL << 61; constexpr uint64_t FLAG_FORCE_MAP_PAGES = 0b1ULL << 60; constexpr uint64_t FLAG_DEFAULT = 0ULL;
class Cache;
// cache policy is defined as a type here to allow flexible usage of the cacher
// given a numa destination node (where the data will be needed), the numa source
// node (current location of the data) and the data size, this function should
// return optimal cache placement
// dst node and returned value can differ if the system, for example, has HBM
// attached accessible directly to node n under a different node id m
typedef int (CachePolicy)(const int numa_dst_node, const int numa_src_node, const size_t data_size);
// copy policy specifies the copy-executing nodes for a given task
// which allows flexibility in assignment for optimizing raw throughput
// or choosing a conservative usage policy
typedef std::vector<int> (CopyPolicy)(const int numa_dst_node, const int numa_src_node, const size_t data_size);
// memory allocation is a complex topic but can have big performance
// impact, we therefore do not handle it in the cache. must return
// pointer to a block of at least the given size, cache will also
// not handle deallocation but signal that the block is free
typedef uint8_t* (MemoryAllocator_Allocate)(const int numa_node, const size_t size);
// signals that the given memory block will not be used by cache anymore
typedef void (MemoryAllocator_Free)(uint8_t* pointer, const size_t size);
/*
* Class Description: * Holds all required information on one cache entry and is used * both internally by the Cache and externally by the user. * * Important Usage Notes: * The pointer is only updated in WaitOnCompletion() which * therefore must be called by the user at some point in order * to use the cached data. Using this class as T for * std::shared_ptr<T> is not recommended as references are * already counted internally. * * Cache Lifetime: * As long as the instance is referenced, the pointer it stores * is guaranteed to be either nullptr or pointing to a valid copy. * * Implementation Detail: * Performs self-reference counting with a shared atomic integer. * Therefore on creating a copy the reference count is increased * and with the destructor it is deacresed. If the last copy is * destroyed the actual underlying data is freed and all shared * variables deleted. * * Notes on Thread Safety: * Class is thread safe in any possible state and performs * reference counting and deallocation itself entirely atomically. */
class CacheData { public: using dml_handler = dml::handler<dml::mem_copy_operation, std::allocator<uint8_t>>;
private: // set to false if we do not own the cache pointer
bool delete_ = false;
MemoryAllocator_Free* memory_free_function_;
// data source and size of the block
uint8_t* src_; size_t size_;
// global reference counting object
std::atomic<int32_t>* active_;
// global cache-location pointer
std::atomic<uint8_t*>* cache_;
// object-local incomplete cache location pointer
// contract: only access when being in sole posession of handlers
uint8_t** incomplete_cache_;
// flags inherited from parent cache
uint64_t flags_ = 0;
// dml handler vector pointer which is used
// to wait on caching task completion
std::atomic<std::vector<dml_handler>*>* handlers_;
// invalid handlers pointer as we need a secondary
// invalid state due to issues with waiting
std::vector<dml_handler>* invalid_handlers_;
// deallocates the global cache-location
// and invalidates it
void Deallocate();
size_t GetSize() const { return size_; } uint8_t* GetSource() const { return src_; } int32_t GetRefCount() const { return active_->load(); } void SetCacheToSource() { cache_->store(src_); delete_ = false; } void SetTaskHandlersAndCache(uint8_t* cache, std::vector<dml_handler>* handlers);
// initializes the class after which it is thread safe
// but may only be destroyed safely after setting handlers
void Init(std::vector<dml_handler>* invalid_handlers);
friend Cache;
public: CacheData(uint8_t* data, const size_t size, MemoryAllocator_Free* free); CacheData(const CacheData& other); ~CacheData();
// waits on completion of caching operations
// for this task and is safe to be called in
// any state of the object, if the flag
// FLAG_WAIT_WEAK is set for this instance
// (can also be inherited from the creating
// Cache-Instance or on copy from another
// CacheData-Instance), WaitOnCompletion
// provides no validity guarantees to the
// cache pointer (GetDataLocation() may
// return nullptr even after return
// of the wait function). On error this
// function will set the cache pointer
// to the source to provide validity
// guarantees after returning.
void WaitOnCompletion();
// returns the cache data location for this
// instance which is valid as long as the
// instance is alive
// !!! this may also return a nullptr !!!
// see WaitOnCompletion() for how to achieve
// validity guarantees if required
uint8_t* GetDataLocation() const { return cache_->load(); }
void SetFlags(const uint64_t flags) { flags_ = flags; } uint64_t GetFlags() const { return flags_; } };
/*
* Class Description: * Class will handle access to data through internal copies. * These are obtained via work submission to the Intel DSA which takes * care of asynchronously duplicating the data. The user will define * where these copies lie and which system nodes will perform the copy. * This is done through policy functions set during initialization. * * Placement Policy: * The Placement Policy Function decides on which node a particular * entry is to be placed, given the current executing node and the * data source node and data size. This in turn means that for one * datum, multiple cached copies may exist at one time. * * Cache Lifetime: * When accessing the cache, a CacheData-object will be returned. * As long as this object lives, the pointer which it holds is * guaranteed to be either nullptr or a valid copy. When destroyed * the entry is marked for deletion which is only carried out * when system memory pressure drives an automated cache flush. * * Restrictions: * - Overlapping Pointers may lead to undefined behaviour during * manual cache invalidation which should not be used if you * intend to have these types of pointers * - Cache Invalidation may only be performed manually and gives * no ordering guarantees. Therefore, it is the users responsibility * to ensure that results after invalidation have been generated * using the latest state of data. The cache is best suited * to static data. * * Notes on Thread Safety: * - Cache is completely thread-safe after initialization * - CacheData-class will handle deallocation of data itself by * performing self-reference-counting atomically and only * deallocating if the last reference is destroyed * - The internal cache state has one lock which is either * acquired shared for reading the state (upon accessing an already * cached element) or unique (accessing a new element, flushing, invalidating) * - Waiting on copy completion is done over an atomic-wait in copies * of the original CacheData-instance * - Overall this class may experience performance issues due to the use * of locking (in any configuration), lock contention (worsens with higher * core count, node count and utilization) and atomics (worse in the same * situations as lock contention) * * Improving Performance: * When data is never shared between threads or memory size for the cache is * not an issue you may consider having one Cache-instance per thread and removing * the lock in Cache and modifying the reference counting and waiting mechanisms * of CacheData accordingly (although this is high effort and will yield little due * to the atomics not being shared among cores/nodes). * Otherwise, one Cache-instance per node could also be considered. This will allow * the placement policy function to be barebones and reduces the lock contention and * synchronization impact of the atomic variables. */
class Cache { private: // flags to store options duh
uint64_t flags_ = 0;
// secondary invalid handlers vector
// needed due to wake-up issues in CacheData::WaitOnCompletion
std::vector<CacheData::dml_handler> invalid_handlers_;
// map from [dst-numa-node,map2]
// map2 from [data-ptr,cache-structure]
struct LockedNodeCacheState { std::shared_mutex cache_mutex_; std::unordered_map<uint8_t*, CacheData> node_cache_state_; };
std::unordered_map<uint8_t, LockedNodeCacheState*> cache_state_;
CachePolicy* cache_policy_function_ = nullptr; CopyPolicy* copy_policy_function_ = nullptr; MemoryAllocator_Allocate* memory_allocate_function_ = nullptr; MemoryAllocator_Free* memory_free_function_ = nullptr;
// function used to submit a copy task on a specific node to the dml
// engine on that node - will change the current threads node assignment
// to achieve this so take care to restore this
dml::handler<dml::mem_copy_operation, std::allocator<uint8_t>> ExecuteCopy( const uint8_t* src, uint8_t* dst, const size_t size, const int node ) const;
// allocates the required memory on the destination node
// and then submits task to the dml library for processing
// and attaches the handlers to the cache data structure
void SubmitTask(CacheData* task, const int dst_node, const int src_node);
// querries the policy functions for the given data and size
// to obtain destination cache node, also returns the datas
// source node for further usage
// output may depend on the calling threads node assignment
// as this is set as the "optimal placement" node
void GetCacheNode(uint8_t* src, const size_t size, int* OUT_DST_NODE, int* OUT_SRC_NODE) const;
// checks whether the cache contains an entry for
// the given data in the given memory node and
// returns it, otherwise returns nullptr
std::unique_ptr<CacheData> GetFromCache(uint8_t* src, const size_t size, const int dst_node);
public: ~Cache(); Cache() = default; Cache(const Cache& other) = delete;
// initializes the cache with the two policy functions
// only after this is it safe to use in a threaded environment
void Init( CachePolicy* cache_policy_function, CopyPolicy* copy_policy_function, MemoryAllocator_Allocate* memory_allocate_function, MemoryAllocator_Free* memory_free_function );
// function to perform data access through the cache, behaviour depends
// on flags, by default will also perform prefetch, otherwise with
// FLAG_ACCESS_WEAK set will not perform prefetch and instead return
// a cache entry with the data source as cache location on cache miss,
// this flag must be set for each invocation, the flags set for the
// entire cache will not be evaluated for this
std::unique_ptr<CacheData> Access(uint8_t* data, const size_t size, const uint64_t flags = FLAG_DEFAULT);
// flushes the cache of inactive entries
// if node is -1 then the whole cache is
// checked and otherwise the specified
// node - no checks on node validity
void Flush(const int node = -1);
// forces out all entries from the
// cache and therefore will also "forget"
// still-in-use entries, these will still
// be properly deleted, but the cache
// will be fresh - use for testing
void Clear();
void Invalidate(uint8_t* data);
void SetFlags(const uint64_t flags) { flags_ = flags; } uint64_t GetFlags() { return flags_; } }; }
inline void dsacache::Cache::Clear() { for (auto& nc : cache_state_) { std::unique_lock<std::shared_mutex> lock(nc.second->cache_mutex_); nc.second->node_cache_state_.clear(); } }
inline void dsacache::Cache::Init( CachePolicy* cache_policy_function, CopyPolicy* copy_policy_function, MemoryAllocator_Allocate* memory_allocate_function, MemoryAllocator_Free* memory_free_function ) { cache_policy_function_ = cache_policy_function; copy_policy_function_ = copy_policy_function; memory_allocate_function_ = memory_allocate_function; memory_free_function_ = memory_free_function;
// initialize numa library
numa_available();
// obtain all available nodes
// and those we may allocate
// memory on
const int nodes_max = numa_num_configured_nodes(); const bitmask* valid_nodes = numa_get_mems_allowed();
// prepare the cache state with entries
// for all given nodes
for (int node = 0; node < nodes_max; node++) { if (numa_bitmask_isbitset(valid_nodes, node)) { void* block = numa_alloc_onnode(sizeof(LockedNodeCacheState), node); auto* state = new(block)LockedNodeCacheState; cache_state_.insert({node,state}); } } }
inline std::unique_ptr<dsacache::CacheData> dsacache::Cache::Access(uint8_t* data, const size_t size, const uint64_t flags) { // get destination numa node for the cache
int dst_node = -1; int src_node = -1;
GetCacheNode(data, size, &dst_node, &src_node);
// check whether the data is already cached
std::unique_ptr<CacheData> task = GetFromCache(data, size, dst_node);
if (task != nullptr) { return std::move(task); }
// at this point the requested data is not present in cache
// and we create a caching task for it, copying our current flags
task = std::make_unique<CacheData>(data, size, memory_free_function_); task->SetFlags(flags_);
// when the ACCESS_WEAK flag is set for the flags parameter (!)
// and we have reached this point, there was no cache entry
// present for the requested data and therefore we abort
// but to keep validity, we return the previously created
// CacheData struct, setting the cache variable to the
// data source location
if (CheckFlag(flags, FLAG_ACCESS_WEAK)) { task->SetCacheToSource(); return std::move(task); }
// the following operation adds the task to the cache state
// which requires unique locking of the current nodes entry
{ LockedNodeCacheState* local_cache_state = cache_state_[dst_node];
std::unique_lock<std::shared_mutex> lock(local_cache_state->cache_mutex_);
const auto state = local_cache_state->node_cache_state_.emplace(task->GetSource(), *task);
// if state.second is false then no insertion took place
// which means that concurrently whith this thread
// some other thread must have accessed the same
// resource in which case we return the other
// threads data cache structure
if (!state.second) { return std::move(std::make_unique<CacheData>(state.first->second)); }
// initialize the task now for thread safety
// as we are now sure that we will submit work
// to it and will not delete it beforehand
// of the one in cache state - must be
// performed for the local and cache-state
// instance as Init will modify values that
// are not shared but copied on copy-construct
state.first->second.Init(&invalid_handlers_); task->Init(&invalid_handlers_); }
SubmitTask(task.get(), dst_node, src_node);
return std::move(task); }
inline void dsacache::Cache::SubmitTask(CacheData* task, const int dst_node, const int src_node) { uint8_t* dst = memory_allocate_function_(dst_node, task->GetSize());
if (dst == nullptr) { return; }
// querry copy policy function for the nodes to use for the copy
const std::vector<int> executing_nodes = copy_policy_function_(dst_node, src_node, task->GetSize()); const size_t task_count = executing_nodes.size();
// each task will copy one fair part of the total size
// and in case the total size is not a factor of the
// given task count the last node must copy the remainder
const size_t size = task->GetSize() / task_count; const size_t last_size = size + task->GetSize() % task_count;
// save the current numa node mask to restore later
// as executing the copy task will place this thread
// on a different node
auto handlers = new std::vector<CacheData::dml_handler>();
for (uint32_t i = 0; i < task_count; i++) { const size_t local_size = i + 1 == task_count ? size : last_size; const size_t local_offset = i * size; const uint8_t* local_src = task->GetSource() + local_offset; uint8_t* local_dst = dst + local_offset;
handlers->emplace_back(ExecuteCopy(local_src, local_dst, local_size, executing_nodes[i])); }
task->SetTaskHandlersAndCache(dst, handlers); }
inline dml::handler<dml::mem_copy_operation, std::allocator<uint8_t>> dsacache::Cache::ExecuteCopy( const uint8_t* src, uint8_t* dst, const size_t size, const int node ) const { dml::const_data_view srcv = dml::make_view(src, size); dml::data_view dstv = dml::make_view(dst, size);
if (CheckFlag(flags_, FLAG_HANDLE_PF)) { return dml::submit<dml::hardware>( dml::mem_copy.block_on_fault(), srcv, dstv, dml::execution_interface<dml::hardware,std::allocator<uint8_t>>(), node ); } else { return dml::submit<dml::hardware>( dml::mem_copy, srcv, dstv, dml::execution_interface<dml::hardware,std::allocator<uint8_t>>(), node ); } }
inline void dsacache::Cache::GetCacheNode(uint8_t* src, const size_t size, int* OUT_DST_NODE, int* OUT_SRC_NODE) const { // obtain numa node of current thread to determine where the data is needed
const int current_cpu = sched_getcpu(); const int current_node = numa_node_of_cpu(current_cpu);
// obtain node that the given data pointer is allocated on
*OUT_SRC_NODE = -1; get_mempolicy(OUT_SRC_NODE, NULL, 0, (void*)src, MPOL_F_NODE | MPOL_F_ADDR);
// querry cache policy function for the destination numa node
*OUT_DST_NODE = cache_policy_function_(current_node, *OUT_SRC_NODE, size); }
inline void dsacache::Cache::Flush(const int node) { // this lambda is used because below we have two code paths that
// flush nodes, either one single or all successively
const auto FlushNode = [](std::unordered_map<uint8_t*,CacheData>& map) { // begin at the front of the map
auto it = map.begin();
// loop until we reach the end of the map
while (it != map.end()) { // if the iterator points to an inactive element
// then we may erase it
if (it->second.GetRefCount() <= 1) { // erase the iterator from the map
map.erase(it);
// as the erasure invalidated out iterator
// we must start at the beginning again
it = map.begin(); } else { // if element is active just move over to the next one
it++; } } };
// we require exclusive lock as we modify the cache state
// node == -1 means that cache on all nodes should be flushed
if (node == -1) { for (auto& nc : cache_state_) { std::unique_lock<std::shared_mutex> lock(nc.second->cache_mutex_); FlushNode(nc.second->node_cache_state_); } } else { std::unique_lock<std::shared_mutex> lock(cache_state_[node]->cache_mutex_); FlushNode(cache_state_[node]->node_cache_state_); } }
inline std::unique_ptr<dsacache::CacheData> dsacache::Cache::GetFromCache(uint8_t* src, const size_t size, const int dst_node) { // the best situation is if this data is already cached
// which we check in an unnamed block in which the cache
// is locked for reading to prevent another thread
// from marking the element we may find as unused and
// clearing it
LockedNodeCacheState* local_cache_state = cache_state_[dst_node];
// lock the cache state in shared-mode because we read
std::shared_lock<std::shared_mutex> lock(local_cache_state->cache_mutex_);
// search for the data in our cache state structure at the given node
const auto search = local_cache_state->node_cache_state_.find(src);
// if the data is in our structure we continue
if (search != local_cache_state->node_cache_state_.end()) {
// now check whether the sizes match
if (search->second.GetSize() >= size) { // return a unique copy of the entry which uses the object
// lifetime and destructor to safely handle deallocation
return std::move(std::make_unique<CacheData>(search->second)); } else { // if the sizes missmatch then we clear the current entry from cache
// which will cause its deletion only after the last possible outside
// reference is also destroyed
local_cache_state->node_cache_state_.erase(search); } }
return nullptr; }
void dsacache::Cache::Invalidate(uint8_t* data) { // as the cache is modified we must obtain a unique writers lock
// loop through all per-node-caches available
for (auto node : cache_state_) { std::unique_lock<std::shared_mutex> lock(node.second->cache_mutex_);
// search for an entry for the given data pointer
auto search = node.second->node_cache_state_.find(data);
if (search != node.second->node_cache_state_.end()) { // if the data is represented in-cache
// then it will be erased to re-trigger
// caching on next access
node.second->node_cache_state_.erase(search); } } }
inline dsacache::Cache::~Cache() { for (auto node : cache_state_) { node.second->~LockedNodeCacheState(); numa_free(reinterpret_cast<void*>(node.second), sizeof(LockedNodeCacheState)); } }
inline dsacache::CacheData::CacheData(uint8_t* data, const size_t size, MemoryAllocator_Free* free) { src_ = data; size_ = size; delete_ = false; memory_free_function_ = free; active_ = new std::atomic<int32_t>(1); cache_ = new std::atomic<uint8_t*>(data); handlers_ = new std::atomic<std::vector<dml_handler>*>(); incomplete_cache_ = new uint8_t*(nullptr); }
inline dsacache::CacheData::CacheData(const dsacache::CacheData& other) { // we copy the ptr to the global atomic reference counter
// and increase the amount of active references
active_ = other.active_; const int current_active = active_->fetch_add(1);
src_ = other.src_; size_ = other.size_; cache_ = other.cache_; flags_ = other.flags_;
memory_free_function_ = other.memory_free_function_;
incomplete_cache_ = other.incomplete_cache_; handlers_ = other.handlers_; invalid_handlers_ = other.invalid_handlers_; }
inline dsacache::CacheData::~CacheData() { // due to fetch_sub returning the preivously held value
// we must subtract one locally to get the current value
const int32_t v = active_->fetch_sub(1) - 1;
// if the returned value is zero or lower
// then we must execute proper deletion
// as this was the last reference
if (v == 0) { // on deletion we must ensure that all offloaded
// operations have completed successfully
// for this we must unset the possibly active
// flag for weak waiting as we wish completion
// guarantees afterwards
flags_ = UnsetFlag(flags_, FLAG_WAIT_WEAK); WaitOnCompletion();
// only then can we deallocate the memory
Deallocate();
delete active_; delete cache_; delete handlers_; delete incomplete_cache_; } }
inline void dsacache::CacheData::Deallocate() { // although deallocate should only be called from
// a safe context to do so, it can not hurt to
// defensively perform the operation atomically
// and check for incomplete cache if no deallocation
// takes place for the retrieved local cache
uint8_t* cache_local = cache_->exchange(nullptr); if (cache_local != nullptr && delete_) memory_free_function_(cache_local, size_); else if (*incomplete_cache_ != nullptr) memory_free_function_(*incomplete_cache_, size_); else; }
inline void dsacache::CacheData::WaitOnCompletion() { // first check if waiting is even neccessary as a valid
// cache pointer signals that no waiting is to be performed
if (cache_->load() != nullptr) { return; }
// then check if the handlers are available
handlers_->wait(nullptr);
// exchange the global handlers pointer with nullptr to have a local
// copy - this signals that this thread is the sole owner and therefore
// responsible for waiting for them. we can not set to nullptr here but
// set to secondary invalid value in order to prevent deadlocks from
// the above waiting construct, where threads may miss the short period
// in which the handlers are not nullptr. we could use double width cas
// which however is more expensive and therefore introduce the second
// invalid state to solve the aba occurring here
// see https://en.wikipedia.org/wiki/ABA_problem for more info
std::vector<dml_handler>* local_handlers = handlers_->exchange(invalid_handlers_);
// ensure that no other thread snatched the handlers before us
// and in case one did, wait again and then return
if (local_handlers == invalid_handlers_) { cache_->wait(nullptr); return; }
// at this point we are responsible for waiting for the handlers
// and handling any error that comes through them gracefully
bool error = false;
for (auto& handler : *local_handlers) { if (CheckFlag(flags_, FLAG_WAIT_WEAK) && !handler.is_finished()) { handlers_->store(local_handlers); return; }
auto result = handler.get();
if (result.status != dml::status_code::ok) { std::cerr << "[x] ERROR (" << dml::StatusCodeToString(result.status) << ") FOUND FOR TASK IN WAIT!" << std::endl; error = true; } }
// at this point all handlers have been waited for
// and therefore may be decomissioned
delete local_handlers;
// handle errors now by aborting the cache
if (error) { cache_->store(src_); memory_free_function_(*incomplete_cache_, size_); delete_ = false; *incomplete_cache_ = nullptr; } else { cache_->store(*incomplete_cache_); }
// notify all waiting threads so they wake up quickly
cache_->notify_all(); handlers_->notify_all(); }
void dsacache::CacheData::SetTaskHandlersAndCache(uint8_t* cache, std::vector<dml_handler>* handlers) { *incomplete_cache_ = cache; handlers_->store(handlers); handlers_->notify_one(); }
void dsacache::CacheData::Init(std::vector<dml_handler>* invalid_handlers) { cache_->store(nullptr); delete_ = true; invalid_handlers_ = invalid_handlers; }
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